RULES

  1. All rules laid out here in shall apply to all parties without exception, whether they are members or visitors.
  2. The phrase site refers to all gaming areas and all other properties owned or leased by the company.
  3. The playing area is defined as the First and Only Airsoft Site and players should not play in any other area. Area boundaries will be defined and enforced by marshalls.
  4. The management reserves the right to refuse admission and/or exclude any individual or groups it deems necessary from the site without explanation, where they deem circumstances may require.
  5. All members and visitors must sign in before entering any part of the site (excluding the car park)
  6. The management’s decision is final and binding in all circumstances.
  7. The appointed marshal’s are the official representatives of the FOA management.
  8. Due to Insurance restrictions no one under the age of 13 may play at the site. Persons aged between 13 and 16 must be accompanied by a legally responsible adult (or a appointed competent person).
  9. Do not climb up or on trees.
    This is not a public area and but if you encounter a member of the public then cease all activities until they have moved out of the area and advise a marshal of there location.
  10. When a Marshall calls Ceasefire players will not move.
  11. Some areas of the site are slippery and uneven and players should take adequate care when entering or playing in these areas.
  12. Be aware that there are fallen trees and logs on the ground and care should be taken around them.
  13. Be aware of branches that are at head height and this is another reason that eye protection should be warn.
  14. Be aware of steep gradients and these are identified by warning signs located around the site.
  15. Structures have been build to enhance the playing enjoyment but are not permanent and adequate care should be taken not to interfere with them so as to render them unsafe.
  16. A mobile phone is available to call emergency services in the event of an accident and there is a first aid kit provided on site as well as qualified first aiders being available.
  17. Cars are parked at owners risk.
  18. Marshals - all marshals have a minimum of 30 shoots training and are all classed as professional players. The marshal's word is final.
  19. All players must sign an insurance waiver before they start the day.
  20. Any player under the age of 16 must have a parents or guardians consent to play.
  21. The site limit is 328fps with 0.2g 6mm bbs for all weapons : AEGs, Sniper Rifles, Pistols.
  22. All weapons will be chronoed at the beginning of the day. If over the limit, that gun will not be used on site, that day. Random checks can and will be made throughout the day.
  23. Only grenades and smoke grenades bought from FOA or approved by a member of staff can be used on site.
  24. All safety regulations set out below will be strictly adhered to by all parties whilst on site. Failure to comply may result in exclusion for the offending parties
  25. Eye protection is mandatory in the form of goggles or approved glasses, full face protection is advised. Those wearing goggles or glasses do so at their own risk. FOA will not accept responsibility for injuries to the face where only goggles or glasses are worn.
  26. Safety glasses/masks must be worn at all time in the gaming areas without fail, this includes the walk to the safety zone when shot.
  27. No fire allowed on site without the express permission and supervision of the management or their representatives.
  28. Before returning to the Safe Zone, or leaving the game area at any point weapons must be made safe, this means the magazine should be removed, and a single shot fired into the ground to empty the chamber.
  29. All firing must stop as soon as "End Ex" is called or the whistle is blown. Weapons should be made safe by removing the magazine, turning the selector to single shot and firing twice into the ground.
  30. The designated Safe Zone(s) must be strictly adhered to. This means No magazine in weapons, safety catches must be on, no firing (dry or otherwise) in or around the safety zone, and no pyrotechnics to be discharged in or around the safety zone. Players will be advised of location of the the test firing area.
  31. When test-firing weapon, safety glasses/masks must be worn and extreme care taken for the safety of other players.
  32. If a smoke grenade is activated then do not attempt to pick it up as it will be very hot and may burn.
  33. If an airsoft grenade or flashbang is activated then do not attempt to pick it up as it is an explosive device.
  34. There will be No Smoking in the game area by players actively involved in the game.
  35. There will be No Firing at safety zones or moving through or around them if you are still active in the game.
  36. When moving between parts of the site all magazines should be removed from weapons.
  37. Players should be prepared for warm days by bringing sufficient water to last the day. Whilst there will be water on site, as there is no mains supply that quantity will be limited.
  38. No knives of any description barring multi-tools are allowed on site.
  39. No firing of any weapons or discharging of any pyrotechnics is permitted in the office except for the management (for testing and fault finding purposes)
  40. Injuries should be reported to a marshal who will summon the designated First Aider.
  41. A hit is anywhere on the body, including clothing, webbing and holsters
  42. A hit on the weapon held in the hand or hands is not a hit. If you think you may have been, hit take it.
  43. When a grenade or flashbang explodes all players within 5 metres are killed.
  44. When hit, shout hit, stand up and remove the magazine from your gun and go to the designated dead zone, note these are not safe zones and your face masks should not be removed in these areas.
  45. OVERKILL – avoid overkill at all times. it only takes one round to eliminate someone.
  46. Any weapon of equipment failures do not make players exempt from being shot, however you may declare yourself dead and retire to the safety zone until the following game or until you have corrected the fault
  47. Once a player is dead they must make there way immediately and directly to the designated safe zone.
    The only exceptions to this rule are the active marshals who will be designated by armbands and will sling their weapons and take no further part in the game proceedings
  48. You will take your hits.
  49. If you suspect anyone of cheating then report it to a marshal. They will then take the appropriate action.
  50. Cheating is deemed not taking hits.
  51. Cheating is deemed straying out of designated boundaries stated by Marshals running the game.
  52. Cheating is deemed playing dead when not.
  53. Cheating is deemed straying from defensive perimeter as defined by Marshals.
  54. Cheating is deemed using a weapon above the clubs specified limits.
  55. Cheating is deemed dead player communicating by word, gesture, radio or any other means to players still active in the game.
  56. There will be no cheat calling.
  57. Verbal abuse, threats of violence and assault will result in the player(s) being told to leave the site. Players should be aware that if the matter is deemed to be so serious after investigation that, the management reserve the right to ban players from the site.
  58. All players are thanked for their co-operation in abiding by the above rules at all times. These have been compiled to prevent any confusion arising from games and to ensure that the site is run safely for the benefit and enjoyment of all. If you have any questions regarding the above please refer them to the management or their representatives